Archive for education

mobile audio+mms blogging

01_Dial Elbarrio, Stephanie Owens, Parsons


DIALelbarrio is an “embedded” documentary in the streets of Spanish Harlem. By making the stories, images, and videos accessible to anyone with a cell phone, the project seeks to establish an ongoing, street-accessible narrative of its people and history. DIALelbarrio makes contributing information about the neighborhood, its people, places and histories as convenient as making a phone call.

—how it works—


Send a text message to “24442” with the word “startDIAL” or comienzaDIAL as the message. The message “comienzaDIAL” will send information in Spanish and “startDIAL” will send information in English.


Start by standing in front of the James de la Vega mural on 106th street, between Lexington and 3rd Avenues. Text “24442” with this message: “mural lex.106.3” (without the quotation marks). You will receive an MMS message in your phone inbox that includes an image of the mural and related information. If there is more than one mural in the nearby area, you will receive multiple MMS messages.



Once the mural image is retrieved, you can view a larger image and read more detailed information about the mural from your desktop computer later. Enter your mobile phone number at the top of the website and all the images that you saw on your phone as thumbnails will be displayed in large format. You can also contribute to what is known about the murals in this section. ‘ More…

02_Dial A chawl, Mobile Geographies@Parsons, Charles Broskoski,Eric Nunez,Emilia Wiles


This is a mobile audio-blog develloped in the Mobile Geographies Collaboration studio for the Girangaon Mil area in Mumbai.(see earlier posts) Following a voice menu, users can upload a story, listen to other entries, answer questions about their neighborhood and vote for the best entry so far. Here is a user test

Good and FREE technologies to use, are

gabcast or g-cast are free podcasting services that allow you to upload recordings from your mobile phone to a podcast and embed that in your blog and so on.

cafe bevocal – voice xml service

03_Call a diva, Zoe Irvine


To be part of DIAL-A-DIVA all you need to do is sing or talk into a telephone, or use your phone as a microphone wherever singing or vocal performance happens. Dial-a-Diva call centre will link as many different types of singing, from as many locations as possible to a wide international audience of telephone listeners. Whether at home, in a concert hall or bar, whether professionally or just for fun, whether accompanied or solo, whatever the vocal performace Dial-a-Diva would love to have you taking part. Sign up, we’ll arrange a slot in the schedule and call you at the time of your concert wherever you are – world wide participation is free.more…


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Crickets, by Mitchel Resnick Natalie Rusk Brian Silverman Robbie Berg

Crickets are small programmable devices that can make things spin, light up, and play music. You can plug lights, motors, and sensors into a Cricket, then write computer programs to tell them how to react and behave. With Crickets, you can create musical sculptures, interactive jewelry, dancing creatures, and other artistic inventions — and learn important math, science, and engineering ideas in the process.

Crickets are based on more than a decade of NSF-funded educational research. Lifelong Kindergarten researchers collaborated with the LEGO company to create the first “programmable bricks,” squeezing computational power into LEGO bricks. This research led to the LEGO MindStorms robotics kits, now used by millions of people around the world. While LEGO MindStorms is designed especially for making robots, Crickets are designed especially for making artistic creations. Crickets were refined in collaboration with the Playful Invention and Exploration (PIE) museum network, and are now sold as a product through the Playful Invention Company (PICO).’ More…

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scratch-media toolkit-software

Scratch is a new (open source) programming language, by the LifeLong Kindergarden@MIT media lab, that makes it easy to create your own interactive stories, animations, games, music, and art — and share your creations on the web. Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create Scratch projects, young people learn important mathematical and computational ideas, while also gaining a deeper understanding of the process of design, more…

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newish media-toolkit-software

Here are two projects by Newish media, Scoot-team in Australia, to be launched 2007

01_ Cipher Cities


This is a Digital Social Network with simple web tools for individuals and groups to create their own mobile events and event journals. More…



Inspired by SCOOT,(see previous post) the MiLK system is custom made for schools. MiLK is basically a set of simple web interfaces that enable individuals (teachers and students) to design and populate there very own mobile games. The milk-building interfaces are designed to work like a simple series of storyboards with areas to upload images and write SMS text. Once the game designers have submitted their final designs, the storyboard content is dynamically sent to registered users mobile phones in a sequence and style the designers have planned. All communications are then stored and displayed on the students milk-journal for later reflection. The milk-journal is a web page generated by the Milk system and password protected. Students can add comments, upload images, send it SMS and MMS messages and share it with other group members. The teachers are also able to track these activities and set some specific assessment tasks.

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Revolution (MIT) is the Education Arcade’s multi-player, American Revolution-themed role-playing game based on historical events in the town of colonial Williamsburg. By allowing role-play from one of seven social perspectives — from an upper class lawyer, to a patriotic blacksmith, to an African American house slave — Revolution places students in a situated learning context about their neighborhood. More…

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Scooty-scoot (…)

Scoot, Created by Debra Polson, Melbourne


SCOOT is a treasure hunt using SMS to help guide as you seek out clues, games and creatures across some Melbourne sites. In the (lovely) Scoot world, there are three groups of creatures the s’avatars, the pesky ones and the ghost agents.

The S’Avatars once lived in SCOOT World in peace until the Pesky Ones arrived with their dodgy carnival games. Now the Pesky Ones are planning to come to our World through the Ghost Tunnels. This can only mean trouble. As an Agent of SCOOT, you will collaborate with the S’Avatars to find their carnival games and foil their Pesky plans. Moreover you will have to collaborate with the ghost agents; these are Agents that have helped the Savatars in the past. You may need their help along the way. This is not the first time the Pesky Ones have tried to bring their dodgy Carnival to your World. There is evidence that long ago in the history of your world, others like you have been trapped in the Mid World by the Pesky Ones. This will not happen again as you have improved technologies (your mobile phone) to communicate with us without going into the Ghost tunnels.

Each creature has special features. A reputation, a favorite friend, whereabouts and a special feature, e.g. can be in one or more places in the Mid world. This will influence strategy while you move forward into the game. As an Agent of SCOOT, you will…

1) Play games in SCOOT World (a computer game) where you can also chat with other Agents and customise your own S’Avatar disguise…
2)Go on a SMS treasure hunt that leads you to interactive games in Melbourne Museums and Galleries…
3)Learn lots of interesting facts about the sites and the wonderful treasures there…
4)Encounter stories of SCOOT creatures displayed on lots of screens along the way.

Ghost Tunnels: they are the links between SCOOT World and Your world. The Pesky Ones have used them to travel between worlds. But the tunnels are very unstable and are causing damage to the worlds they connect.

The Mid World: this is the middle place between SCOOT and our world. Some of the Agents are waiting there to help you. But is also where the Pesky Ones are hiding. You will find many windows to the Mid World in your world. They may look like TVs, plasma, computers etc! Watch out for them!

World Windows: Some screens in your world act as windows to the Mid World. In these windows you will find Agents, Pesky Ones, and messages from the Savatars.

Agents of SCOOT: If you register, you will become a special Agent of SCOOT. You may encounter other Agents along the way that have just joined the Mission.

The SBN: the SCOOT Broadband Network. This is the special channel that the Savatars may use to send you informations on various objects… including World Windows, carnival boxes and your mobile phone


….learn more

how to play


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back to the futurelab _part02

Here are two projects from futurelab (again), that dont have any mobiles or maps,



Ecolibrium is a vast internet-based virtual world containing an ecosystem of thousands of semi intelligent artificial life forms. Children can create their own creatures and release them into the world to observe their creature’s behaviour and success within the ecosystem. The project is aimed at worldwide school and home use, and investigates cross-curricular activity. Children will be able to create their own creatures and let them loose in this world. They can study their creature’s progress in order to learn about ecology, creature behaviour and other biological topics, while at the same time strengthening their ability to reason scientifically and gaining experience in modern ‘systems’ concepts such as Complexity and Chaos. Children will be able to enter the world in school, as part of a lesson facilitated by a teacher, and at home as a location for play and experimentation. more…

02_Adventure Author,


I was somehow even thinking of this related to a sophie-book map (?) somehow…

Adventure Author has been developed as a means to guide the young people (10-14 year-olds) through a series of steps, via ‘wizards’, which are aimed at supporting thinking about character and storyline development on a scene-by-scene basis. In addition, an overall map easily allows users to arrange and link scenes to support nonlinear storytelling. Having authored their own game, the young people can then play this and share it with others. Through this process of play and critical feedback from peers, young people are offered the opportunity to improve their game design and storytelling techniques.

03_Size Matters– building worlds


The Size Matters prototype was designed to act as an interactive exhibit in science
centres to be used alongside a range of hands-on activities, for children aged 11-
14. The prototype was developed to explore whether an engaging series of simulations, that showed hamsters being enlarged to the size of a moon, and elephants ranging from pocket sized to ‘ginormous’, would trigger children to ask questions about how size affects structure. Rather than ‘telling’ children about how gravity and centrifugal force play a role in these processes, the prototype provides a series of simulations and ‘thought experiments’ intended to trigger discussion amongst users, encouraging further experimentation with other resources along the same themes.

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