Here are two projects from futurelab (again), that dont have any mobiles or maps,
Ecolibrium is a vast internet-based virtual world containing an ecosystem of thousands of semi intelligent artificial life forms. Children can create their own creatures and release them into the world to observe their creature’s behaviour and success within the ecosystem. The project is aimed at worldwide school and home use, and investigates cross-curricular activity. Children will be able to create their own creatures and let them loose in this world. They can study their creature’s progress in order to learn about ecology, creature behaviour and other biological topics, while at the same time strengthening their ability to reason scientifically and gaining experience in modern ‘systems’ concepts such as Complexity and Chaos. Children will be able to enter the world in school, as part of a lesson facilitated by a teacher, and at home as a location for play and experimentation. more…
I was somehow even thinking of this related to a sophie-book map (?) somehow…
Adventure Author has been developed as a means to guide the young people (10-14 year-olds) through a series of steps, via ‘wizards’, which are aimed at supporting thinking about character and storyline development on a scene-by-scene basis. In addition, an overall map easily allows users to arrange and link scenes to support nonlinear storytelling. Having authored their own game, the young people can then play this and share it with others. Through this process of play and critical feedback from peers, young people are offered the opportunity to improve their game design and storytelling techniques.
03_Size Matters– building worlds
The Size Matters prototype was designed to act as an interactive exhibit in science
centres to be used alongside a range of hands-on activities, for children aged 11-
14. The prototype was developed to explore whether an engaging series of simulations, that showed hamsters being enlarged to the size of a moon, and elephants ranging from pocket sized to ‘ginormous’, would trigger children to ask questions about how size affects structure. Rather than ‘telling’ children about how gravity and centrifugal force play a role in these processes, the prototype provides a series of simulations and ‘thought experiments’ intended to trigger discussion amongst users, encouraging further experimentation with other resources along the same themes.
These projects, require special equipment such as PDA’s or phones that have GPS technology
create-a-scape is a mediascape: A mediascape is composed of sounds and images placed outside in your local area. To see the images and hear the sounds you need a handheld computer (PDA) and a pair of headphones. An optional GPS unit can automatically trigger the images and sounds in the right places.
To create a mediascape, you start with a digital map of your local area. Using special, free software, you can attach digital sounds and pictures to places that you choose on the map. By going outside into the area the map covers, you can experience the mediascape. Using the handheld computer and headphones, you can hear the sounds and see the pictures in the places the author of the mediascape has put them. More…
02_ Space Signpost: Welcome to the Neighbourhood
Space Signpost:Welcome to the Neighbourhood is a new approach to the public understanding of science that allows people to explore the solar system while standing in a city street. Users control a moving signpost that points to objects in the solar system tracking them as they move across the sky, displaying their name and their exact distance from the sign’s location with an electronic display. More…
FutureLab are located in Bristol, UK and are Awesome!*Here are some of their projects, relevant to our goals.
The MobiMissions project develops a mobile phone experience for young people aged 16-18, which enables them to engage with their environment and community in a new way. Players can create a mission on their mobile phone and can attach information and content to it. The mission can then be dropped from their phone into the local phone cell where it will remain until discovered by another player. The idea of the MobiMissions project is that the players set each other ‘missions’, leaving them in a particular cell. Players wandering into that particular cell are able to see any missions left there and decide whether to accept them.More…
02_Newtoon (making games)
Newtoon is a mobile phone and web activity which aims to embed physics learning in mobile gaming. It enables young people to author, play, edit and share fast-paced microgames for their mobile phones, where game rules are based on a set of Newtonian physics principles.
Newtoon consists of two main parts – the ‘microlab’ allows teachers to demonstrate and explain physics principles, and the ‘microgame’ allows pupils and teachers to create their own games based on these principles. The games can then be downloaded onto mobile phones and shared around the classroom and beyond. Users are encouraged to share their games with others, and add to each other’s games – building on others’ knowledge and practice in an iterative design process. Players in the web application can switch from playing to creating, with the aim of transforming the gaming environment into a construction kit of physics topics. As the online collection of experimental games grows, young people are encouraged to become a community of physics learners. More…
similar project by futurelab is astroversity