Archive for toolkits

audiobored-toolkit

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01_AudioBored, by Jonah Brucker-Cohen, Stefan Agamanolis

is a public online audio messaging board that allows for anyone to call in, record a message, and post it to the server. Simply dial the free 1-800 number from the website and record your note. Visitors to the board can click on the sound clips and listen to all the recordings collected. Like an online bulletin board, AudioBored allows for candid opinions, thoughts, ideas, exclamations, etc… to be posted live in a shared online space as recorded audio through a phone interface.

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cricket-toolkit

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Crickets, by Mitchel Resnick Natalie Rusk Brian Silverman Robbie Berg

Crickets are small programmable devices that can make things spin, light up, and play music. You can plug lights, motors, and sensors into a Cricket, then write computer programs to tell them how to react and behave. With Crickets, you can create musical sculptures, interactive jewelry, dancing creatures, and other artistic inventions — and learn important math, science, and engineering ideas in the process.

Crickets are based on more than a decade of NSF-funded educational research. Lifelong Kindergarten researchers collaborated with the LEGO company to create the first “programmable bricks,” squeezing computational power into LEGO bricks. This research led to the LEGO MindStorms robotics kits, now used by millions of people around the world. While LEGO MindStorms is designed especially for making robots, Crickets are designed especially for making artistic creations. Crickets were refined in collaboration with the Playful Invention and Exploration (PIE) museum network, and are now sold as a product through the Playful Invention Company (PICO).’ More…

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scratch-media toolkit-software

Scratch is a new (open source) programming language, by the LifeLong Kindergarden@MIT media lab, that makes it easy to create your own interactive stories, animations, games, music, and art — and share your creations on the web. Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create Scratch projects, young people learn important mathematical and computational ideas, while also gaining a deeper understanding of the process of design, more…

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urban tells-toolkit

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Urbantells, by James Rouvelle

‘In a public location a simple kiosk labeled URBANtells will be set up. A participant will provide their cell phone and email address to an attendant. In return, they will receive a handheld device (working title: “digi-diviner”)and instructions to walk and explore the neighborhood. A minute after they go outside, they will begin to hear a real time mix of sound art and verbal information triggered by their location from a speaker on the diviner. The content will come from interviews and research we will undertake in the months preceding the conference, as well as input uploaded from actual users. The information will address the complex layers of histories that comprise the urban experience and the degrees to which these histories intersect to inform our concept of location and how these understandings influence our behaviors. The verbal content of the audio stream will be a mix of the languages spoken in the neighborhood. Upon returning to the kiosk, participants will receive an interactive google map of their specific walk via email, containing buttons to play sounds and view images and sounds they may have uploaded during their trip.’ More…
Zero one,San Jose

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newish media-toolkit-software

Here are two projects by Newish media, Scoot-team in Australia, to be launched 2007

01_ Cipher Cities

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This is a Digital Social Network with simple web tools for individuals and groups to create their own mobile events and event journals. More…

02_MiLK

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Inspired by SCOOT,(see previous post) the MiLK system is custom made for schools. MiLK is basically a set of simple web interfaces that enable individuals (teachers and students) to design and populate there very own mobile games. The milk-building interfaces are designed to work like a simple series of storyboards with areas to upload images and write SMS text. Once the game designers have submitted their final designs, the storyboard content is dynamically sent to registered users mobile phones in a sequence and style the designers have planned. All communications are then stored and displayed on the students milk-journal for later reflection. The milk-journal is a web page generated by the Milk system and password protected. Students can add comments, upload images, send it SMS and MMS messages and share it with other group members. The teachers are also able to track these activities and set some specific assessment tasks.

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