Archive for adventure

Scooty-scoot (…)

Scoot, Created by Debra Polson, Melbourne

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SCOOT is a treasure hunt using SMS to help guide as you seek out clues, games and creatures across some Melbourne sites. In the (lovely) Scoot world, there are three groups of creatures the s’avatars, the pesky ones and the ghost agents.

The S’Avatars once lived in SCOOT World in peace until the Pesky Ones arrived with their dodgy carnival games. Now the Pesky Ones are planning to come to our World through the Ghost Tunnels. This can only mean trouble. As an Agent of SCOOT, you will collaborate with the S’Avatars to find their carnival games and foil their Pesky plans. Moreover you will have to collaborate with the ghost agents; these are Agents that have helped the Savatars in the past. You may need their help along the way. This is not the first time the Pesky Ones have tried to bring their dodgy Carnival to your World. There is evidence that long ago in the history of your world, others like you have been trapped in the Mid World by the Pesky Ones. This will not happen again as you have improved technologies (your mobile phone) to communicate with us without going into the Ghost tunnels.

Each creature has special features. A reputation, a favorite friend, whereabouts and a special feature, e.g. can be in one or more places in the Mid world. This will influence strategy while you move forward into the game. As an Agent of SCOOT, you will…

1) Play games in SCOOT World (a computer game) where you can also chat with other Agents and customise your own S’Avatar disguise…
2)Go on a SMS treasure hunt that leads you to interactive games in Melbourne Museums and Galleries…
3)Learn lots of interesting facts about the sites and the wonderful treasures there…
4)Encounter stories of SCOOT creatures displayed on lots of screens along the way.

Ghost Tunnels: they are the links between SCOOT World and Your world. The Pesky Ones have used them to travel between worlds. But the tunnels are very unstable and are causing damage to the worlds they connect.

The Mid World: this is the middle place between SCOOT and our world. Some of the Agents are waiting there to help you. But is also where the Pesky Ones are hiding. You will find many windows to the Mid World in your world. They may look like TVs, plasma, computers etc! Watch out for them!

World Windows: Some screens in your world act as windows to the Mid World. In these windows you will find Agents, Pesky Ones, and messages from the Savatars.

Agents of SCOOT: If you register, you will become a special Agent of SCOOT. You may encounter other Agents along the way that have just joined the Mission.

The SBN: the SCOOT Broadband Network. This is the special channel that the Savatars may use to send you informations on various objects… including World Windows, carnival boxes and your mobile phone

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….learn more

how to play

creatures

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street games-adventure

01_Hitchers, 2005

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In the Hitchers game, the streets are full of people who are trying to hitchhike their way across the city or up and down the country.  Players can:

– Summon give hitchers tasks or missions. Like: find your way home or to a given place and deliver a message/take a photo. Hitchers might also be programmed with questions to ask the players who pick them up, and might even ask them to take photos or record video on their behalf so that hitchers acquire memories as they travel.

– Pick up hitchers. Players are notified about nearby hitchers and get the opportunity to pick them up as they pass by.

– Interact with hitchers. Players can carry hitchers with them for a while and interact with them as they go, answering questions, taking photos and maybe even modifying them.

– Release hitchers again. Players can release hitchers at a new location, leaving them to wait for the next player to come along. However, the hitcher leaves them with a memory – its card – when it goes.

– Follow their progress and share their memories. A central web site tracks the progress of all hitchers. All players can get some background information about hitchers who are out there. Beyond this, a player who has obtained a hitcher’s card can access more information.

02_the GOgame,2001

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This is an adventure game, were players-superheroes move along the city with their mobile phone, fulfilling missions . These missions are each time assigned through SMS technology and are related to public spaces. Combining mechanics that we saw in previous posts, such as scavenger hunt and stands, players have to fullfill 10 sneak and snoop missions and 10 plant missions. On game day, you and your teammates will meet at the assigned location and will be given phones, digital cameras and other equipment necessary to document your adventure in order to proof each time that you accomplished your mission. At the end of the game, all teams watch uploaded pictures and videos and vote for best Gogame superheroes. More…

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