Urbantells, by James Rouvelle
‘In a public location a simple kiosk labeled URBANtells will be set up. A participant will provide their cell phone and email address to an attendant. In return, they will receive a handheld device (working title: “digi-diviner”)and instructions to walk and explore the neighborhood. A minute after they go outside, they will begin to hear a real time mix of sound art and verbal information triggered by their location from a speaker on the diviner. The content will come from interviews and research we will undertake in the months preceding the conference, as well as input uploaded from actual users. The information will address the complex layers of histories that comprise the urban experience and the degrees to which these histories intersect to inform our concept of location and how these understandings influence our behaviors. The verbal content of the audio stream will be a mix of the languages spoken in the neighborhood. Upon returning to the kiosk, participants will receive an interactive google map of their specific walk via email, containing buttons to play sounds and view images and sounds they may have uploaded during their trip.’ More…
Zero one,San Jose
this is funny, check the video on how to unconnect from all locative and other media or friends, from GlowLab….
for more fun, check also cellbooth
Here are two projects by Newish media, Scoot-team in Australia, to be launched 2007
01_ Cipher Cities
This is a Digital Social Network with simple web tools for individuals and groups to create their own mobile events and event journals. More…
Inspired by SCOOT,(see previous post) the MiLK system is custom made for schools. MiLK is basically a set of simple web interfaces that enable individuals (teachers and students) to design and populate there very own mobile games. The milk-building interfaces are designed to work like a simple series of storyboards with areas to upload images and write SMS text. Once the game designers have submitted their final designs, the storyboard content is dynamically sent to registered users mobile phones in a sequence and style the designers have planned. All communications are then stored and displayed on the students milk-journal for later reflection. The milk-journal is a web page generated by the Milk system and password protected. Students can add comments, upload images, send it SMS and MMS messages and share it with other group members. The teachers are also able to track these activities and set some specific assessment tasks.
Revolution (MIT) is the Education Arcade’s multi-player, American Revolution-themed role-playing game based on historical events in the town of colonial Williamsburg. By allowing role-play from one of seven social perspectives — from an upper class lawyer, to a patriotic blacksmith, to an African American house slave — Revolution places students in a situated learning context about their neighborhood. More…
I was first going to write about the 42 entertainment I love bees project, and the vanishing point
but apparently, there are many schools participating in this one, so here ya go, since the first of May 2007, there is World without Oil going on (great use of any kind of online networking tools):
- Find your city on a map and check resources, prices and so on on that spot
- Once you’ve seen the prices, and the news reports, and other people’s stories about their experiences of the new reality, tell us how the oil shortfall is affecting you, your family, and your school. Are there things that you are doing differently? Or can no longer do? What is happening to the quality of your life? How do you expect things to change in the future? What things can your class do as a group to help?
- To document your report you can use any medium- post your report online in a blog or MySpace page, or upload it to a photo service such as Flickr or a video service such as YouTube. The easiest ways to prepare your report are to write an email or to call our number and leave a message, or upload from you-tube, blogging, podcasts, and your MOBILE.
- The more effort you put in your report, e.g. a group report or a news-like video the more influence you get in the WWO panel
- Moreover, you can create missions for other groups to fulfill or participate in them, more…
- Rewarding comes from voting, as in most social network platforms.
Vanishing point, i m pretty sure everyone knows about this project so i ll be short- what is great is that in a way- you have puzzle capsules, boxes,( tool-kits? ) that you have to unlock in order to move further in the game and locate the games main character. more…
An SMS Enabled Interactive Street Performance, were participants can text each other
or simply post a message on projected bubbles. more…
this is also Paul’s me and my mobile class blog at Parsons
02_ Simple Text by Jonah Brucker-Cohen,
SimpleTEXT is a collaborative audio/visual public performance that relies on audience participation through input from mobile devices such as phones, PDAs or laptops. SimpleTEXT focuses on dynamic input from participants as essential to the overall output. The performance creates a dialogue between participants who submit messages which control the audiovisual output of the installation. These messages are first parsed according to a code that dictates how the music is created, and then rhythmically drive a speech synthesizer and a picture synthesizer in order to create a compelling, collaborative audiovisual performance.More…
03_Usman Haque, Sky Ear
Sky Ear is a one-night event in which a glowing “cloud” of mobile phones and helium balloons is released into the air so that people can dial into the cloud and listen to the sounds of the sky. More…
04 _Tactical Cartography Command Centre (2004), Marc Tuters, Jaanis Garancs
Multi-screen interactive installation, that consists of a space with several display areas, presenting several locative media projects and free GIS applications . The mock military-style command-and-control center engages people in a technically stimulating environment to discover “locative space”, depicting the relationship between the wireless mapping technologies on offer and issues of surveillance and control. More…
05_Graffiti Research Lab, Evan Roth